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Publications

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Cosserat Rods with Projective Dynamics

Projects

Karma Gigs at
Hack'n'Lead Zürich

November 2019

Developed during Hack'n'Lead hackathon in Zürich. A favor exchange network based on non-monetary reward system: Karma credit.

 

Winner of the Women++ challenge. Developed together with Irina Grinico and Phillipp Schürch.

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Cosserat Rods with Projective Dynamics

September 2017

​Rod simulation with the Cosserat theory and projective dynamics solver.

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​Master thesis at ETH Zürich.

C++, OpenGL, Mitsuba render (Individual)

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    Rot It!
    The game

    September 2017

    Multiplayer experience: every bacteria needs to conquer the floor faster than its opponents!

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    Game Programming Lab, ETH Zürich.1st place on jury award.

    Monogame/XNA, C# (4 students).

    Rot It! Capture1.PNG
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    • YouTube

    Implementation of a render and its diverse features

    January 2016

    Features implemented: rough conductor and dielectric, subsurface scattering.

    Final render implemented by 2 sutdents.
    C++ and comparisons to Mitsuba render.

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      Physics-based simulation of a Jenga tower

      January, 2017

      Physics based simulation of colliding rigid bodies. Replacement of Unity´s physics engine by ours.

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      Unity, C# (3 students).

      Captura de pantalla 2018-02-03 a las 21.

        Simmetries of dance

        February, 2017

        Assesment of the correlation between body simmetry and performance while dancing.
        Developed in Matlab.

        Captura de pantalla 2018-02-03 a las 21.

          Performance evaluation of a complex computer system

          February, 2017

          Build a multi-tier, distributed information system involving databases, networking, concurrent programming, and distributed systems.

          Advanced Systems Lab, ETH Zürich.
          Java, sockets, NIO.2.

          Captura de pantalla 2018-02-03 a las 21.

            Non-rigid registration of 3D face scans

            January, 2015

            Finding a common representation for 3D facial scans using PCA and non-rigid transformations.

            Bachelor Thesis at EPFL.
            C++ and Microsoft Kinect SDK.

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